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Help wanted
crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
#17
RE: Help wanted

(08-07-2013, 12:40 PM)The chaser Wrote: Precisely, if there's a way too highpoly object, you can decimate it with this. I'm just tellin', for your information Wink

Haha, thank you. Zbrush and Maya can also do the same things. It's plausible that blender has more attention put towards it though. When I went to SIGGRAPH, two weeks ago, I got to meet the Blender Organization, so I met all the guys that made the famous videos made with Blender.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
08-07-2013, 12:42 PM
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Messages In This Thread
Help wanted - by crisosphinx - 08-06-2013, 05:31 PM
RE: Help wanted - by WALP - 08-06-2013, 05:37 PM
RE: Help wanted - by crisosphinx - 08-06-2013, 05:43 PM
RE: Help wanted - by The chaser - 08-06-2013, 05:55 PM
RE: Help wanted - by crisosphinx - 08-06-2013, 06:03 PM
RE: Help wanted - by WALP - 08-06-2013, 06:28 PM
RE: Help wanted - by crisosphinx - 08-06-2013, 06:32 PM
RE: Help wanted - by WALP - 08-06-2013, 07:46 PM
RE: Help wanted - by crisosphinx - 08-06-2013, 11:04 PM
RE: Help wanted - by The chaser - 08-06-2013, 06:43 PM
RE: Help wanted - by crisosphinx - 08-06-2013, 06:47 PM
RE: Help wanted - by Tiger - 08-06-2013, 10:59 PM
RE: Help wanted - by Ghieri - 08-06-2013, 11:00 PM
RE: Help wanted - by The chaser - 08-07-2013, 10:25 AM
RE: Help wanted - by crisosphinx - 08-07-2013, 12:37 PM
RE: Help wanted - by The chaser - 08-07-2013, 12:40 PM
RE: Help wanted - by crisosphinx - 08-07-2013, 12:42 PM
RE: Help wanted - by The chaser - 08-07-2013, 01:13 PM
RE: Help wanted - by crisosphinx - 08-07-2013, 01:26 PM
RE: Help wanted - by The chaser - 08-07-2013, 02:20 PM
RE: Help wanted - by crisosphinx - 08-07-2013, 02:29 PM
RE: Help wanted - by The chaser - 08-07-2013, 03:38 PM
RE: Help wanted - by PutraenusAlivius - 08-07-2013, 02:38 PM
RE: Help wanted - by crisosphinx - 08-07-2013, 04:04 PM



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