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Responsibilities of the Consumer in the Entertainment Industry?
Bridge Offline
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RE: Responsibilities of the Consumer in the Entertainment Industry?

(04-06-2014, 03:15 PM)BAndrew Wrote: I don't say that it is great and we should have a party, but if there are people that are buying these "arts" then what can we do? Obviously forcing them not to consume certain things is not an option.

No, but it is detrimental to everybody else. Whether out of ignorance or simply apathy, there are certain aspects that the "plebeian audience" (without being elitist) considers unimportant that are consequently deemphasized. Almost any amount of finesse in any aspect usually qualifies as "unimportant." Whereas with a coherent idea you can have an expertly crafted work of art that has superficial surface elements nonetheless, with mainstream media these factors are completely deleted. An excellent example is Amnesia actually - on a superficial level it is a game with monsters that you run away from; It's something you can play with friends and be scared by. But - the people on this forum can play the exact same game and appreciate the careful attention to detail, the spooky aesthetic design, the Lovecraftian writing in all its mysterious glory, the haunting music - the same game. With the triple A industry such superfluousnesses are dispensed with because they take effort which in the end is only going to increase sales by a few percent or fractions of a percent. It's not worth it relatively speaking. The end result is you have only the former - the shallow entertainment, and none of the latter.
(This post was last modified: 04-06-2014, 03:37 PM by Bridge.)
04-06-2014, 03:36 PM
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RE: Responsibilities of the Consumer in the Entertainment Industry? - by Bridge - 04-06-2014, 03:36 PM



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