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Amnesia story award
VaeVictis Offline
Senior Member

Posts: 569
Threads: 10
Joined: Sep 2013
Reputation: 20
#8
RE: Amnesia story award

(07-26-2014, 10:55 AM)eliasfrost Wrote: Interesting, I thought the game outstayed its welcome. Mainly due to its lack of gameplay and drawn out walk paths from storybit (note) to storybit (another note).

It's been awhile since I played it last, so I'd have to go back to get better insight, but I think I understand what you mean. Like at the end when
Spoiler below!
you were ascending the pyramid structure long after the machine's speech ended?
If that's what you mean, I can see where you're coming from. Tension can out stay its welcome.
The space between the notes didn't really bother me, as I recall.

Quote:AMFP wasn't an interactive novel. Because it wasn't interactive. It was a walking simulator with the story being read out loud to you in the background. Not the same thing.

I guess. I played it with 'Dear Esther' in mind so that's how it came across to me. I won't deny that it was linear, but I still liked it.
(Also, welcome back).

(This post was last modified: 07-26-2014, 12:38 PM by VaeVictis.)
07-26-2014, 12:26 PM
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Messages In This Thread
Amnesia story award - by Googolplex - 07-18-2014, 05:39 PM
RE: Amnesia story award - by eliasfrost - 07-19-2014, 12:35 PM
RE: Amnesia story award - by VaeVictis - 07-26-2014, 02:25 AM
RE: Amnesia story award - by Googolplex - 07-20-2014, 12:26 PM
RE: Amnesia story award - by CorinthianMerchant - 07-25-2014, 03:38 PM
RE: Amnesia story award - by eliasfrost - 07-26-2014, 10:55 AM
RE: Amnesia story award - by VaeVictis - 07-26-2014, 12:26 PM
RE: Amnesia story award - by eliasfrost - 07-26-2014, 12:39 PM
RE: Amnesia story award - by VaeVictis - 07-26-2014, 12:59 PM
RE: Amnesia story award - by Mechavomit - 07-26-2014, 12:18 PM



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