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Work in progress In Lucy's Eyes - Full Conversion Mod
Juras Offline
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Posts: 166
Threads: 2
Joined: Jul 2013
Reputation: 27
#87
RE: In Lucy's Eyes - Full Conversion Mod

(08-16-2014, 12:39 AM)Robosprog Wrote:
(08-16-2014, 12:22 AM)Juras Wrote:
(08-16-2014, 12:14 AM)Carnivorous Jellybean Wrote:
(08-16-2014, 12:06 AM)Juras Wrote: <...> You really think that we don't know that the terrain is low res? Trust me if we could we would make it look A LOT better but I think you're forgetting here that it's HPL2 we're dealing here with, not UDK and it's really poorly optimized for exterior environments. <...>

Have you heard Robosprog's continuous complaining about HPL2? If he says it's low res and can be fixed without breaking the engine, it can be fixed without breaking the engine (seriously though, he knows more about the engine's limits than most people on here). Upgrade that texture before someone equates your mod to an NES game for the low-res tetures :p

(for those of you who would take offense, that last little bit about NES is a joke)

Lol. Thing is pal, the texture was higher res when we first made that map but it was a slideshow on a mid-end pc and I don't think people would have wanted that so we decided to reduce it for better optimization. I don't care how much he knows about engine limits, but unless he can prove me that I can upgrade that texture by making an exterior this big himself without it being 5 fps then we won't do it Tongue

You are aware I made an environment that is larger than your map by a scale of four times easily at minimum (And if I'm not wrong, may be the largest environment ever made in HPL2) without modelling, using over sixteen thousand rocks and dirt piles, right?
[Image: 54E33C30223E0E3138197370A4D4348BD2E32222]
If you think that giving your terrain a larger texture resolution has the same performance impact as that, you are just shit at optimizing a level, and there is no two ways about it. That map, even on a mid-low end pc which was what I used to make it, ran at 9-14fps. The real issue was lighting bugs that occurred because the game engine -did not support maps that size- and that was with doing my best to edit the game's settings, which, bear in mind, I have nearly three years experience with now.
You can make the texture resolution better, stop pretending that isn't the case. If your pc's cannot run it, then you're not on a mid-low end pc. You're on a fucking toaster.

I played your mod the same as anyone else's. I'm not the only person to notice it being buggy beyond all hell - I did stick to the paths, I still would randomly get stuck outside the fences. Someone I know actually took a look at that map in the level editor and noticed a ton of gaps where the Player could get stuck/escape.
Yeah, I went back to the hub/castle level. I had no idea there even -was- a further section, which can't be put down to the player's fault considering I was exploring as much as I could. You should study Half Life 2 to learn how to guide the player to the next area using lighting if you're having an issue with that.

I gave you criticism. It was all founded in fact, based on what the player could see, and confirmed by others looking at your maps in the level editor. You don't want to take that? Fine. But everything I gave you is valuable and will help make your mod better. In the end, you are the ones choosing to isolate yourselves from this community. You are the ones choosing to prevent yourselves improving.

Okay so you made the biggest enviroment for HPL2. and it's 9-14 fps on mid pc. Is it the same type of enviroment as ours? Nope. Is it the same amount of detail and lighting as ours requires? From what I can tell, nope. And most improtantly we want our exterior to have playable fps so that people with average pc can enjoy it too. I could have made the textures as high as I want to because my "toaster" PC with my "bread gtx 680" could handle it with an ease, but we thought about other people whith lower end pc's too.

And seriously dude are you blind or something? Jesus man, I don't see why you need to have this kind of douche attidude, are you tryng to prove me something? Cause to me you really seem to have a kind of an ego here. Read my reply again please. I took your criticism clearly and if you failed to see that then I really don't see the point arguing with you and wasting my time here. We agreed clearly with you that our level design was not the best and that there were bugs in the demo AND we showed appriciation for your criticism because we do want to improve and I know that criticism like yours is necessary to do that and I know that it even takes time for YOU to make the criticism and I don't want that to go to waste. But your attidude of "proving" me something about yourself is just not gonna work for me cause I'm not gonna lick ass here just because you have "3 years of expierence", you won't get a free ticket for my respect because of that. I show you respect if you show me respect, that's how it works in the real world for me and the same rules apply here for me too. Don't like it? Well then I guess you're not worth my respect then man

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
(This post was last modified: 08-16-2014, 01:21 AM by Juras.)
08-16-2014, 01:18 AM
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Messages In This Thread
In Lucy's Eyes - Full Conversion Mod - by Wapez - 02-05-2014, 05:46 PM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-11-2014, 05:15 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-13-2014, 08:04 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 07-23-2014, 09:13 PM



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