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AMFP custom pickup icon
KiraImmortal Offline
Member

Posts: 138
Threads: 32
Joined: Nov 2013
Reputation: 3
#6
RE: AMFP custom pickup icon

yeah that's also what i've tried.

SetEntityCustomFocusCrossHair("note_chain", "hud_crosshair_over_note.tga");

i placed this line in OnStart(), just like i've seen it in amfp. also i've tried original like hud_crosshair_over_leveldoor.tga, but none of them works for me :/

i understand. then, how can i add a new category called "Note"? is it possible?

okey, i tried what you've mentioned Mudbill. Your version works on objects like books, bottles, but have no effects on notes. what could be the reason for this? :o
(This post was last modified: 08-27-2014, 10:51 AM by KiraImmortal.)
08-27-2014, 10:36 AM
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Messages In This Thread
AMFP custom pickup icon - by KiraImmortal - 08-27-2014, 09:17 AM
RE: AMFP custom pickup icon - by PutraenusAlivius - 08-27-2014, 09:23 AM
RE: AMFP custom pickup icon - by KiraImmortal - 08-27-2014, 09:37 AM
RE: AMFP custom pickup icon - by Mudbill - 08-27-2014, 10:27 AM
RE: AMFP custom pickup icon - by KiraImmortal - 08-27-2014, 10:36 AM
RE: AMFP custom pickup icon - by Mudbill - 08-27-2014, 11:15 AM
RE: AMFP custom pickup icon - by KiraImmortal - 08-27-2014, 11:21 AM
RE: AMFP custom pickup icon - by Mudbill - 08-27-2014, 11:25 AM
RE: AMFP custom pickup icon - by KiraImmortal - 08-27-2014, 01:24 PM
RE: AMFP custom pickup icon - by MrBehemoth - 08-27-2014, 09:33 PM
RE: AMFP custom pickup icon - by KiraImmortal - 08-28-2014, 12:56 AM
RE: AMFP custom pickup icon - by DnALANGE - 08-28-2014, 05:57 PM



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