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Script Help [FIXED] "If get player health" function?
Slanderous Offline
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#7
RE: [FIXED] "If get player health" function?

(05-12-2016, 09:03 PM)Darkfire Wrote: Shit. I forgot that the entities will collide all the time, so most likely you're right.
However If you set the timer to 0.01f the delay will be unnoticeable.

Nah, man no worries. Someone helped me out with that, so it's no longer an issue.
05-12-2016, 09:04 PM
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RE: [FIXED] "If get player health" function? - by Slanderous - 05-12-2016, 09:04 PM



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