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Announcement Spelos' Development Challenge
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#6
RE: Spelos' Development Challenge

I'll have you know that I've been trying to think of some time-related puzzles to implement, but I couldn't come up with enough that I thought would be interesting. I definitely had some ideas I could use for a "Challenge" type CS including the time, but I wanted to integrate the time itself a lot more into what I would potentially make, which I was unable to.

Had I been able, I probably would've made something for this. This is just to blame on my lack of creativity probably.
</FYI>

(This post was last modified: 08-08-2016, 10:09 AM by Mudbill.)
08-08-2016, 10:08 AM
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Messages In This Thread
Spelos' Development Challenge - by Spelos - 07-26-2016, 11:25 AM
RE: Spelos' Development Challenge - by Daemian - 07-26-2016, 07:37 PM
RE: Spelos' Development Challenge - by AGP - 07-29-2016, 03:22 AM
RE: Spelos' Development Challenge - by Mudbill - 07-29-2016, 07:35 AM
RE: Spelos' Development Challenge - by Spelos - 07-29-2016, 03:20 PM
RE: Spelos' Development Challenge - by Mudbill - 08-08-2016, 10:08 AM
RE: Spelos' Development Challenge - by Romulator - 08-14-2016, 03:47 AM
RE: Spelos' Development Challenge - by Mudbill - 08-14-2016, 01:27 PM
RE: Spelos' Development Challenge - by Daemian - 08-15-2016, 09:40 PM
RE: Spelos' Development Challenge - by Daemian - 09-06-2016, 03:04 PM
RE: Spelos' Development Challenge - by Spelos - 09-07-2016, 12:22 PM
RE: Spelos' Development Challenge - by Daemian - 09-07-2016, 01:45 PM
RE: Spelos' Development Challenge - by Spelos - 09-07-2016, 09:07 PM



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