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Another Scripting Problem...
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#3
RE: Another Scripting Problem...

So it should be like this?

////////////////////////////
// Run first time starting map
void OnStart()

{
AddUseItemCallback("", "Mansion Key", "MansionDoor", "UsedKeyOnDoor", true);
}

void SetEntityActive(servant_grunt, true);
void UsedKeyOnDoor(string &in asItem, string &in asEntity)

{
SetSwingDoorLocked("MansionDoor", false, true);
PlaySoundAtEntity("", "unlock_door" , "MansionDoor", 0, false);
RemoveItem("Mansion Key");
}

{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "CollideRoomTwo" , true, 1);
void CollideFunction(string &in asParent, string &in asChild, int alState)

}
void SetEntityActive(servant_grunt, true);



////////////////////////////
// Run when leaving map
void OnLeave()
{

}

10-10-2010, 05:54 PM
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Messages In This Thread
Another Scripting Problem... - by Kyle - 10-10-2010, 05:18 PM
RE: Another Scripting Problem... - by Entih - 10-10-2010, 05:37 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 05:54 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 05:57 PM
RE: Another Scripting Problem... - by Frontcannon - 10-10-2010, 05:58 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:05 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:07 PM
RE: Another Scripting Problem... - by Frontcannon - 10-10-2010, 06:09 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:11 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:12 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:13 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:15 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:17 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:24 PM
RE: Another Scripting Problem... - by Entih - 10-10-2010, 06:38 PM
RE: Another Scripting Problem... - by Kyle - 10-11-2010, 01:40 AM



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