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Another Scripting Problem...
Chilton Offline
Member

Posts: 138
Threads: 9
Joined: Sep 2010
Reputation: 0
#4
RE: Another Scripting Problem...

Try this:



void OnStart()
{
AddUseItemCallback("", "Mansion Key", "MansionDoor", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "CollideRoomTwo" , true, 1);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("MansionDoor", false, true);
PlaySoundAtEntity("", "unlock_door" , "MansionDoor", 0, false);
RemoveItem("Mansion Key");
}

void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt", true);
}

void OnEnter()
{
}

void OnLeave()
{
}



If that doesnt work, its because im half asleep and mistyped. It should work though - Also, your getting the organisation and syntaxing wrong - Just compare your script to my ammended one

EDIT: This should work. I got no errors when i validated it just now
10-10-2010, 05:57 PM
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Messages In This Thread
Another Scripting Problem... - by Kyle - 10-10-2010, 05:18 PM
RE: Another Scripting Problem... - by Entih - 10-10-2010, 05:37 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 05:54 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 05:57 PM
RE: Another Scripting Problem... - by Frontcannon - 10-10-2010, 05:58 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:05 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:07 PM
RE: Another Scripting Problem... - by Frontcannon - 10-10-2010, 06:09 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:11 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:12 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:13 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:15 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:17 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:24 PM
RE: Another Scripting Problem... - by Entih - 10-10-2010, 06:38 PM
RE: Another Scripting Problem... - by Kyle - 10-11-2010, 01:40 AM



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