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Another Scripting Problem...
Chilton Offline
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Posts: 138
Threads: 9
Joined: Sep 2010
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#13
RE: Another Scripting Problem...

(10-10-2010, 06:15 PM)Kyle Wrote: I don't hear the monster because I made the monster to not be active, but when I unlock the door, the monster becomes active. It is supposed to become active when I go into the trigger area.

Your the one who put the spawner on the function to unlock the door - check the page in a few seconds and itll be edited to not do that

EDIT: Edited and ammended as of now.
10-10-2010, 06:17 PM
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Messages In This Thread
Another Scripting Problem... - by Kyle - 10-10-2010, 05:18 PM
RE: Another Scripting Problem... - by Entih - 10-10-2010, 05:37 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 05:54 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 05:57 PM
RE: Another Scripting Problem... - by Frontcannon - 10-10-2010, 05:58 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:05 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:07 PM
RE: Another Scripting Problem... - by Frontcannon - 10-10-2010, 06:09 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:11 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:12 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:13 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:15 PM
RE: Another Scripting Problem... - by Chilton - 10-10-2010, 06:17 PM
RE: Another Scripting Problem... - by Kyle - 10-10-2010, 06:24 PM
RE: Another Scripting Problem... - by Entih - 10-10-2010, 06:38 PM
RE: Another Scripting Problem... - by Kyle - 10-11-2010, 01:40 AM



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