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sound script
Stangi Offline
Junior Member

Posts: 25
Threads: 3
Joined: Oct 2010
Reputation: 0
#3
RE: sound script

Read this thread:
http://www.frictionalgames.com/forum/thread-4865.html?

It explains how to use PlaySoundAtEntity really good Smile

Also, this explains what should be in PlaySoundAtEntity:
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

If abSaveSound = true the sound is never attached to the entity! Also note that saving should on be used on looping sounds!
10-12-2010, 10:37 PM
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Messages In This Thread
sound script - by LoneWolf - 10-12-2010, 09:20 PM
RE: sound script - by Kyle - 10-12-2010, 09:43 PM
RE: sound script - by Stangi - 10-12-2010, 10:37 PM
RE: sound script - by LoneWolf - 10-12-2010, 10:55 PM
RE: sound script - by Kyle - 10-12-2010, 11:17 PM
RE: sound script - by nofsky - 10-12-2010, 11:01 PM
RE: sound script - by LoneWolf - 10-12-2010, 11:05 PM
RE: sound script - by LoneWolf - 10-12-2010, 11:29 PM
RE: sound script - by LoneWolf - 10-13-2010, 12:34 AM
RE: sound script - by Kyle - 10-13-2010, 02:31 AM
RE: sound script - by Chilton - 10-13-2010, 02:59 AM
RE: sound script - by Kyle - 10-13-2010, 12:12 PM



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