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scripting: check if treasure chest is open
palistov Offline
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#3
RE: scripting: check if treasure chest is open

Yeah I've tried that, but not with the if statements. I'll give that a go. I think I can piece it together but if I can't I'll come back for help Smile Thanks Pandemoneus.
Oh yes I see my previous problem. The script area I put above the chest was far too small, so the chest door ended up leaving the script area as it was opened. My previous code had a if(GetEntitiesCollide("chest", "chestcollide")) clause, so nothing happened! Thank you!
It now works perfectly, thanks so much!
(This post was last modified: 03-23-2011, 01:22 AM by palistov.)
03-23-2011, 01:11 AM
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RE: scripting: check if treasure chest is open - by palistov - 03-23-2011, 01:11 AM



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