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Making a grunt appear after keypickup
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#4
RE: Making a grunt appear after keypickup

Yeah, simply put that one callback in OnStart or somewhere, and link it to the key with the entity name. Or something. That one kinda confuses me actually, cause I don't see how it can tell what entity to use. I used the level editor for this, you can put the function name for the entity right in there.
(This post was last modified: 04-08-2011, 02:33 PM by MrBigzy.)
04-08-2011, 02:14 PM
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RE: Making a grunt appear after keypickup - by MrBigzy - 04-08-2011, 02:14 PM



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