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Making an enemy 'exit' like in the map Daniel's Room. (Solved!)
laser50 Offline
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Joined: Apr 2011
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#4
RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,)

Well, Then make him walk away, and then just do:
SetEntityActive("mister_moody" , false); ((The False to deactivate i suppose))
04-15-2011, 07:26 PM
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RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,) - by laser50 - 04-15-2011, 07:26 PM



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