Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Opening Closet/Cabinets?
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#4
RE: Opening Closet/Cabinets?

(07-26-2011, 12:35 PM)JoeBradleyUK Wrote:
(07-26-2011, 12:31 PM)Kyle Wrote: I don't think that works at all. Try using a "AddPropImpulse(string& asName, float afX, float afY, float afZ, string& asCoordSystem);" function.

won't that push the cabinet altogether and not the doors Tongue?

The cabinet is in a fixed condition, not the doors. If you have the function set up in the correct x, y, z vector, then it should blast the doors open. It's best to start at a small number like 1 so the doors don't glitch and get stuck and make it look messed up. Tongue

(This post was last modified: 07-26-2011, 12:38 PM by Kyle.)
07-26-2011, 12:38 PM
Find


Messages In This Thread
Opening Closet/Cabinets? - by JoeBradleyUK - 07-26-2011, 12:29 PM
RE: Opening Closet/Cabinets? - by Kyle - 07-26-2011, 12:31 PM
RE: Opening Closet/Cabinets? - by JoeBradleyUK - 07-26-2011, 12:35 PM
RE: Opening Closet/Cabinets? - by Kyle - 07-26-2011, 12:38 PM
RE: Opening Closet/Cabinets? - by JoeBradleyUK - 07-26-2011, 04:34 PM



Users browsing this thread: 1 Guest(s)