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Levers
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
RE: Levers

void MyFunction(string &in asEntity, int alState)
{
if( alState == 1)
{
SetMoveObjectState("Slaver_Lever_Door", 1);
}
}


Put this to your OnStart:
SetEntityConnectionStateChangeCallback("Slaver_Lever", "MyFunction");

07-27-2011, 08:15 PM
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Messages In This Thread
Levers - by Angerpull - 07-27-2011, 08:08 PM
RE: Levers - by Tanshaydar - 07-27-2011, 08:15 PM
RE: Levers - by Angerpull - 07-27-2011, 08:27 PM
RE: Levers - by Tanshaydar - 07-27-2011, 08:32 PM
RE: Levers - by Angerpull - 07-27-2011, 08:44 PM
RE: Levers - by Kyle - 07-27-2011, 08:50 PM
RE: Levers - by Angerpull - 07-27-2011, 08:59 PM
RE: Levers - by Kyle - 07-27-2011, 09:26 PM
RE: Levers - by Angerpull - 07-27-2011, 09:35 PM
RE: Levers - by Kyle - 07-27-2011, 09:50 PM
RE: Levers - by Angerpull - 07-27-2011, 10:02 PM
RE: Levers - by Roenlond - 07-27-2011, 10:14 PM
RE: Levers - by Angerpull - 07-27-2011, 10:41 PM
RE: Levers - by Roenlond - 07-27-2011, 10:46 PM



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