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Sound at Entity
mr.bonent Offline
Junior Member

Posts: 47
Threads: 13
Joined: May 2011
Reputation: 0
#1
Sound at Entity

Hey guys!

I want to play a Sound on a Entity when the Player enters an area.
It doesn't work yet. Here my script.
Thanks for help.[/quote]

Quote:void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1);
AddEntityCollideCallback("Player", "DoorClosedArea_1", "DoorClosedAndLook", true, 1);
AddEntityCollideCallback("Player", "DoorClosedArea_1", "DoorSchrei", true, 1);
}
void BuchErscheinung(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("buch", true);
AddDebugMessage("buch", false);
}
void DoorClosedAndLook(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_6", true, true);
StartPlayerLookAt("mansion_6", 10.0f, 10.0f, "");
AddTimer("", 1.0f, "stoplook");
}
void DoorSchrei(string &in asParent, string &in asChild, int alState);
{
PlaySoundAtEntity("Schrei", "05_event_door_bang.snt", "mansion_6", 2.0f, false);
StopSound("Schrei", 5.0f);
}
void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}
void OnEnter()
{
}
void OnLeave()
{
}


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(This post was last modified: 07-31-2011, 11:03 PM by mr.bonent.)
07-31-2011, 11:02 PM
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Messages In This Thread
Sound at Entity - by mr.bonent - 07-31-2011, 11:02 PM
RE: Sound at Entity - by MrCookieh - 07-31-2011, 11:16 PM
RE: Sound at Entity - by mr.bonent - 07-31-2011, 11:36 PM
RE: Sound at Entity - by Janni1234 - 07-31-2011, 11:37 PM
RE: Sound at Entity - by Angerpull - 07-31-2011, 11:53 PM
RE: Sound at Entity - by Kyle - 08-01-2011, 12:10 AM
RE: Sound at Entity - by MrCookieh - 08-01-2011, 12:06 AM
RE: Sound at Entity - by mr.bonent - 08-01-2011, 04:45 PM
RE: Sound at Entity - by Kyle - 08-01-2011, 04:55 PM



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