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Scripting Help with good idea
xiphirx Offline
Senior Member

Posts: 662
Threads: 16
Joined: Nov 2010
Reputation: 5
#10
RE: Scripting Help with good idea

try


////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerInteractCallback("chest_small_1", "CollideActivateAlex", true);
}

void CollideActivateAlex(string &in Entity)
{
    SetEntityActive("alexander_1", true);
    SetEntityPlayerLookAtCallback("alexander_1", "Alexander1", false);
}

void Alexander1(string &in asEntity, int alState)
{
    SetEntityActive("alexander_1", false);
}

08-10-2011, 11:58 PM
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Messages In This Thread
Scripting Help with good idea - by GreyFox - 08-10-2011, 08:53 PM
RE: Scripting Help with good idea - by Khyrpa - 08-10-2011, 09:14 PM
RE: Scripting Help with good idea - by GreyFox - 08-10-2011, 10:17 PM
RE: Scripting Help with good idea - by xiphirx - 08-10-2011, 10:20 PM
RE: Scripting Help with good idea - by GreyFox - 08-10-2011, 10:50 PM
RE: Scripting Help with good idea - by xiphirx - 08-10-2011, 10:57 PM
RE: Scripting Help with good idea - by GreyFox - 08-10-2011, 11:08 PM
RE: Scripting Help with good idea - by xiphirx - 08-10-2011, 11:10 PM
RE: Scripting Help with good idea - by GreyFox - 08-10-2011, 11:42 PM
RE: Scripting Help with good idea - by xiphirx - 08-10-2011, 11:58 PM
RE: Scripting Help with good idea - by GreyFox - 08-11-2011, 12:29 AM



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