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When will come out the second episode? Your thoughts about it...
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RE: When will come out the second episode? Your thoughts about it...

Hello to you all, let me first start out by saying that I thoroughly enjoyed this game from start to finish. It was definitely a "new" experience in FPS gaming. I LOVED every minute of the game and the puzzles were just hard enough to keep me going from one to the next - there were even a couple that stumped me for more than a day (drinking didn't help, lol).

(to the developers) I'm going to list some criticisms, please don't take these the wrong way:

When I first read about the game, I remember reading about how the "monsters can interact with the environment, etc." - the ONLY time I saw any kind of "interaction" with the environment from the monsters was when the Worm breaks down the doors... that's it... Where is all this "interaction" that I was promised? I clearly didn't notice it, and was pretty disappointed when I realized this was a false promise made by the developers.

I was pretty disappointed with the AI in the game - it seemed like the monsters had half a brain most of the time... if one of the dogs spotted me, all I had to do was run around a corner into the darkness in order for him to forget all about me = kinda cheesey.... I wish the monsters were harder to shake off.

Another thing is: where are all the monsters? The only things I saw were spiders, dogs, and a worm : ( There's got to be scarier things deep in the depths of this cave : ) surely there are.... hopefully, those will surface in Episode 2. I know there aren't much in the way of weopons in the game which is why I figured there weren't that many monsters... makes sense.

Which brings me to my next point : ) - I think you guys need to introduce firearms in the next 2 episodes.

In order for you guys to be able to introduce "real" monsters, you're going to have to be able to give the player a way to defend himself besides simply running away to dark corners over and over and over. I agree with what everyone else has already said in the thread - make the ammo extremely hard to find and limited.... I think there needs to be at least 2-3 firearms introduced... maybe a revolver, maybe a rifle of some sort, and maybe a shotgun... or maybe just two of those weopons.. maybe leave out the rifle. Make ammo scarce as can be... and don't put a situation in the game where the player HAS to use a firearm to win... just make it so the firearm is an "added bonus" of sorts... something to help you get by the stickiest of situations in the game.

Alright, the last thing I want to comment on is the crouching in the game. When I first crouched and saw the weird effect take place with the blue aura surrounding my character - at first, I thought there was something wrong with the game. I realized shortly after that it was simply the way you guys programmed it. To be 100% honest, I don't understand for the life of me why you guys programmed something so "fake" in the midst of EVERYTHING else in the game being 100% realistic. It's really ironic that everything in the game behaves how it would in real life, yet, when the player crouches to the ground, he glows like he's radioactive = weird and kinda 'cheesed' up the game a little bit.

I got used to the crouching after about a half hour of play, but I wished that he didn't glow the way he did - because it really kept me thinking that I was only playing a video game.


Now : ) - on to the props:

The storyline is amazing, the vocal acting is AMAZING and totally on point (seriously some of the best vocal acting I've heard in a game), the levels are brilliantly laid out, the graphics are AWESOME@!@@!@@!, I can't get enough of y'alls absolutely gorgeous textures. The atmosphere is probably the spookiest I've ever experienced in an FPS game.



I'm sorry for the long story, but that's my write up. I CANNOT wait for Episode II, please hurry up and release it! : )

Thank you SO MUCH for the extremely enjoyable experience,


Chr*s
06-06-2007, 09:26 PM
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