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How do I turn off the lighs?
ObsidianLegion Offline
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Posts: 173
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Joined: Jun 2011
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#3
RE: How do I turn off the lighs?

(09-01-2011, 06:27 PM)Rapture Wrote:
(09-01-2011, 05:12 PM)Lolnesia09 Wrote: How do I turn off several lights and add those awesome screen effects?
Can u be more specific?

(09-01-2011, 05:12 PM)Lolnesia09 Wrote: Also, how do I make my monster de-spawn at a certain area/pathnode?
I find it hard to summon the balls to test my game when there's a monster involved D:
I put a area their, and with the
AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
Instead of "Player" for the first parameter, put in the monster name and have it set to inactive or fade to dust.

As in, when i reach a trigger, lights go out with screen effects and spooky noises.

Like using

torch_static_01
torch_static_02
torch_static_03
torch_static_04
torch_static_05
torch_static_06
and so on....

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
09-01-2011, 06:51 PM
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Messages In This Thread
How do I turn off the lighs? - by ObsidianLegion - 09-01-2011, 05:12 PM
RE: How do I turn off the lighs? - by Rapture - 09-01-2011, 06:27 PM
RE: How do I turn off the lighs? - by ObsidianLegion - 09-01-2011, 06:51 PM
RE: How do I turn off the lighs? - by GreyFox - 09-01-2011, 06:58 PM



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