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Entity creation
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#16
RE: Entity creation

It wouldn't help to recreate them in a scene and export as dae anyway; poly count is poly count, the lag wouldn't be based on how many meshes you have at once. And it might seem like scripting a lot of stuff will cause a lot of lag, but it most cases it really won't.
09-02-2011, 05:22 PM
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Messages In This Thread
Entity creation - by ZRPT1 - 09-02-2011, 04:05 AM
RE: Entity creation - by Your Computer - 09-02-2011, 04:34 AM
RE: Entity creation - by ZRPT1 - 09-02-2011, 04:36 AM
RE: Entity creation - by Your Computer - 09-02-2011, 04:39 AM
RE: Entity creation - by ZRPT1 - 09-02-2011, 04:40 AM
RE: Entity creation - by Your Computer - 09-02-2011, 05:04 AM
RE: Entity creation - by ZRPT1 - 09-02-2011, 05:06 AM
RE: Entity creation - by Your Computer - 09-02-2011, 05:22 AM
RE: Entity creation - by ZRPT1 - 09-02-2011, 05:32 AM
RE: Entity creation - by Your Computer - 09-02-2011, 05:38 AM
RE: Entity creation - by ZRPT1 - 09-02-2011, 05:47 AM
RE: Entity creation - by Your Computer - 09-02-2011, 05:52 AM
RE: Entity creation - by ZRPT1 - 09-02-2011, 05:58 AM
RE: Entity creation - by Your Computer - 09-02-2011, 06:16 AM
RE: Entity creation - by ZRPT1 - 09-02-2011, 06:19 AM
RE: Entity creation - by MrBigzy - 09-02-2011, 05:22 PM



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