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Waterlurker with bloodlust then random fatigue
Bennick Offline
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#3
RE: Waterlurker with bloodlust then random fatigue

(09-16-2011, 03:32 PM)Dobbydoo Wrote: Are you sure you haven't just reversed the script, so that he is active until you enter the area?
No sir, he's all perforated in the level editor, denoting his inactivity. And my activating script says

SetEntityActive("waterlurker_1", true);

Fratricide (title not finalized): 2/7 maps. :D
(This post was last modified: 09-16-2011, 04:31 PM by Bennick.)
09-16-2011, 04:31 PM
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RE: Waterlurker with bloodlust then random fatigue - by Bennick - 09-16-2011, 04:31 PM



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