GhastDagger
Junior Member
Posts: 9
Threads: 3
Joined: Sep 2011
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Door/Script Area not working
Hey guys, the title says it all.. the specific key for the work doesn't work and it says "Cannot use this item this way" or something when i use it on the door, and the script area are supposed to spawn monsters but when i walk on the area it doesn't work..so what's possibly wrong with the scripts ? and sorry for my too many questions
here's the HPS file:
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "lolkey_1", "level_orb_room_door_1", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "DoorScare", "DoorScare", true, 1);
AddEntityCollideCallback("Player", "HorrorStart", "CollideHorrorStart", false, 1);
}
void KeyOndoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("level_orb_room_door_1", false);
PlaySoundAtEntity("", "unlock_door", "level_orb_room_door_1", 0, false);
RemoveItem("lolkey_1");
}
void DoorScare(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("TrapzDoor", true, true);
SetSwingDoorLocked("TrapzDoor", true, true);
PlaySoundAtEntity("", "Close_Door.snt", "TrapzDoor", 0.0f, true);
GiveSanityDamage(10, true);
}
void HorrorStart(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "screams", "Player", 0, false);
GiveSanityDamage(10, true);
SetEntityActive("enemy_suitor_alois_1", true);
SetEntityActive("Servant_grunt_1", true);
SetEntityActive("Servant_brute_1", true);
ShowEnemyPlayerPosition("enemy_suitor_alois_1");
}
void OnPickUp(string &in asEntity, string &in type)
{
SetEntityActive("Corpsy", true);
PlaySoundAtEntity("", "screams", "Player", 0, false);
GiveSanityDamage(10, true);
PlaySoundAtEntity("alois_notice_long", "alois_notice_long.snt", "Player", 0, false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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