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Work in progress Snake: The Dark Descent
palistov Offline
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Posts: 1,208
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#1
Snake: The Dark Descent

[Image: snaketddlogo.jpg]


Everybody's favorite rampant, rampaging, ravenous reptile arrives in the world of Amnesia for a good time!

[video=youtube]http://youtu.be/eAlkZuakvTQ[/video]


If you don't know what Snake is, watch this video...you'll probably recognize it.



NOTE: Player movement is used to detect keypresses. Be very precise when you press your WASD (or whichever keybinds you use). If you don't, Mr. Snake might not change directions, and you might lose!


PROGRESS

Nov 1 2011
- Built game board
- Added flora and details to game board
- Got the basic movement and keypress commands working
- Next come the failure scripts (colliding with walls or with snake body)



PLANNED FEATURES

Power-ups (you like these!)
- Adrenaline Rush: Your reptilian brain starts going into overdrive, allowing you to watch events pass more slowly.
- Acrobatics: For a short while, you can pass over your own body without harm.

Traps (these mean trouble!)
- Earthquake trap: EEEEAAARTHQUAAAAAKE!
- Sugar Rush: WAHWAHWHAHWAHWAHHAHWHAHAW!


* These may all change in the future. Let me re-phrase that: EXPECT them to change.


A LITTLE HISTORY
Yes, this idea did come about after months of reveling at Apjjm's Tetris: The Dark Descent. Over the past few months I have been constantly pushing myself to become a better programmer, reading books, watching online lectures about programming techniques and doing little mini-assigments.

I admire Apjjm and his work and he is the inspiration for this. And many thanks go to him for the various help he's provided you and all of us with as part of this community. Smile


WHAT CAN WE EXPECT IN THE FUTURE?
Since Amnesia's engine makes doing some things like this incredibly tedious (if not difficult) there are limitations...but there are also advantages. Perhaps we may see a 2d platformer in the future. That one may require the help of Apjjm though, hehehe.

WANT TO SEE THE CODE?
I've decided to share the progress and the mechanics behind this project. Hopefully it can help spark some scripting innovation within this community's custom stories, instead of simply using only Amnesia's API to create events and puzzles.

build 001 - 11.02.2011
build 002 - 11.06.2011
build 003 - 11.06.2011

(This post was last modified: 11-07-2011, 08:23 AM by palistov.)
11-01-2011, 08:50 AM
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Messages In This Thread
Snake: The Dark Descent - by palistov - 11-01-2011, 08:50 AM
RE: Snake: The Dark Descent - by Gamemakingdude - 11-01-2011, 08:57 AM
RE: Snake: The Dark Descent - by palistov - 11-01-2011, 09:08 AM
RE: Snake: The Dark Descent - by flamez3 - 11-01-2011, 09:32 AM
RE: Snake: The Dark Descent - by palistov - 11-01-2011, 09:55 AM
RE: Snake: The Dark Descent - by Gamemakingdude - 11-01-2011, 10:26 AM
RE: Snake: The Dark Descent - by palistov - 11-01-2011, 07:27 PM
RE: Snake: The Dark Descent - by palistov - 11-02-2011, 11:44 PM
RE: Snake: The Dark Descent - by Kman - 11-03-2011, 12:50 AM
RE: Snake: The Dark Descent - by Your Computer - 11-03-2011, 02:06 AM
RE: Snake: The Dark Descent - by flamez3 - 11-03-2011, 06:17 AM
RE: Snake: The Dark Descent - by Brute - 11-03-2011, 07:28 AM
RE: Snake: The Dark Descent - by palistov - 11-03-2011, 08:15 AM
RE: Snake: The Dark Descent - by RawkBandMan - 11-07-2011, 03:28 AM
RE: Snake: The Dark Descent - by palistov - 11-07-2011, 08:18 AM
RE: Snake: The Dark Descent - by Juby - 11-07-2011, 02:02 PM
RE: Snake: The Dark Descent - by palistov - 11-07-2011, 07:01 PM
RE: Snake: The Dark Descent - by Arvuti - 11-07-2011, 07:05 PM
RE: Snake: The Dark Descent - by Tanshaydar - 11-07-2011, 08:26 PM
RE: Snake: The Dark Descent - by RawkBandMan - 01-16-2012, 02:11 AM
RE: Snake: The Dark Descent - by palistov - 01-16-2012, 04:18 AM
RE: Snake: The Dark Descent - by Danny Boy - 01-16-2012, 11:45 PM
RE: Snake: The Dark Descent - by Mine Turtle - 01-19-2012, 08:45 AM
RE: Snake: The Dark Descent - by palistov - 01-19-2012, 09:18 AM



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