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Using Multiple Textures on a Single Entity
Krymtel Offline
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Posts: 105
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Joined: Oct 2011
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#8
RE: Using Multiple Textures on a Single Entity

(11-27-2011, 09:22 PM)Acies Wrote:
(11-27-2011, 07:57 PM)Krymtel Wrote:
(11-27-2011, 06:19 PM)Acies Wrote: You can use one texture for one mesh. Depending on what you're making you may export several meshes; all with different textures. It doesn't matter that much though, since you may have all types of "materials" - wood, metal etc. in one texture and then differentiate them with different exposures on the specular map.



1. What are you trying to make?

2. Do you know your way around modeling? :>





I'm just curious about the whole thing just in case I run into a situation where I need to use two textures for a single entity. I'm still a beginner at modelling. All I can really model are simple things.
In that case it might be interesting for you to look at the three basic guides I've made:
Modeling, texturing and animating.

You can find them in the "guides section". Smile


Alright, cool Big Grin

Eidolon Total Conversion (WIP)
11-28-2011, 07:38 PM
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RE: Using Multiple Textures on a Single Entity - by Krymtel - 11-28-2011, 07:38 PM



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