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Use item to break window?
FreshKorruption Offline
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Posts: 94
Threads: 27
Joined: Oct 2011
Reputation: 1
#3
RE: Use item to break window?

(12-05-2011, 02:59 AM)Obliviator27 Wrote: That's exactly how it works. Using a CollideCallback, just have the broken window activate and the regular one deactivate. Toss in some sounds and particles and you're good.
Thanks, the only thing is that there is no active box on the entity.

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12-05-2011, 04:00 AM
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Messages In This Thread
Use item to break window? - by FreshKorruption - 12-05-2011, 12:43 AM
RE: Use item to break window? - by Obliviator27 - 12-05-2011, 02:59 AM
RE: Use item to break window? - by FreshKorruption - 12-05-2011, 04:00 AM
RE: Use item to break window? - by flamez3 - 12-05-2011, 07:06 AM



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