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PathNode loop
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#4
RE: PathNode loop

(12-07-2011, 08:47 PM)i3670 Wrote: Ok, too bad. But, is there a way to compress the path nodes, so that I don't have put like a hundred
"AddEnemyPatrolNode" in the script?
If you're not moving the enemy across the Atlantic Ocean or up TONS of stairs, you don't need a HUNDRED pathnodes... I covered a large area in my 24-hour challenge with about 15-20 pathnodes in total >> and that was 3 different enemies.

Just copy and paste as many as needed and change the number of the path node
(This post was last modified: 12-07-2011, 09:15 PM by Statyk.)
12-07-2011, 09:08 PM
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Messages In This Thread
PathNode loop - by i3670 - 12-07-2011, 10:44 AM
RE: PathNode loop - by Your Computer - 12-07-2011, 04:22 PM
RE: PathNode loop - by i3670 - 12-07-2011, 08:47 PM
RE: PathNode loop - by Statyk - 12-07-2011, 09:08 PM
RE: PathNode loop - by Juby - 12-07-2011, 09:49 PM
RE: PathNode loop - by i3670 - 12-07-2011, 09:27 PM
RE: PathNode loop - by palistov - 12-07-2011, 09:57 PM
RE: PathNode loop - by i3670 - 12-07-2011, 11:18 PM
RE: PathNode loop - by Your Computer - 12-07-2011, 11:50 PM
RE: PathNode loop - by palistov - 12-08-2011, 12:52 AM



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