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Script Help Is there a way to make the player spawn with a lantern in their inventory?
Statyk Offline
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#5
RE: Is there a way to make the player spawn with a lantern in their inventory?

(01-09-2012, 05:47 PM)MulleDK19 Wrote:
(01-09-2012, 01:02 AM)flamez3 Wrote: GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);

Adds an item to the inventory of the player. Note that the item does not have to exist as entity in the world to be able to do this.

asName - internal name
asType - item to give
asSubTypeName - item name for .lang file
asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from \ graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg


Taken from http://wiki.frictionalgames.com/hpl2/amn..._functions


Sorry I can't help you any more, don't have amnesia with me to test : P
No, don't use that.

Use void GiveItemFromFile(string& asName, string& asFileName);




GiveItemFromFile("lantern", "lantern.ent");

They both work the same, but putting it the way flamez3 did it is more precise and adjustable.

01-09-2012, 09:45 PM
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RE: Is there a way to make the player spawn with a lantern in their inventory? - by Statyk - 01-09-2012, 09:45 PM



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