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Sounds...
tklamka Offline
Junior Member

Posts: 11
Threads: 5
Joined: Dec 2010
Reputation: 0
#4
RE: Sounds...


void UseSaw(string &in asItem, string &in asEntity)
{

SetEntityActive("Saw4", true);
PlaySoundAtEntity("", "23_saw2.snt", "Player", 0, false);
AddTimer("Timer1", 0.5, "Saw1");
AddTimer("Timer2", 1, "Saw2");
AddTimer("Timer3", 1.5, "Saw3");
AddTimer("Timer4", 2, "Saw4");



}

It definitely works, other commands work as they should
01-11-2012, 10:21 PM
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Messages In This Thread
Sounds... - by tklamka - 01-11-2012, 08:17 PM
RE: Sounds... - by Tanshaydar - 01-11-2012, 09:25 PM
RE: Sounds... - by Statyk - 01-11-2012, 09:35 PM
RE: Sounds... - by tklamka - 01-11-2012, 10:21 PM
RE: Sounds... - by flamez3 - 01-12-2012, 02:20 AM
RE: Sounds... - by tklamka - 01-12-2012, 03:45 PM
RE: Sounds... - by Inurias - 01-12-2012, 04:04 PM



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