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Texture, Model & Animation Help Specular
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#5
RE: Specular

(01-21-2012, 04:13 AM)Statyk Wrote: There doesn't even seem to be a diffuse map...

That's because I disabled it to show Amnesia's lack of ability to handle coloured specular :v
(01-21-2012, 04:13 AM)Statyk Wrote: That's not really possible. In reality, light is increasing the color by raising its intensity where light is being reflected.

Uh yes it is possible in reality, go look at any coloured metal or metal like object (christmas balls for instance), and compare the highlights they receive under a white light, to that of a piece of polished wood or something.

[Image: christmas-ball-medium.jpg]

vs

[Image: 1040616_orig.jpg?1319494879]

You will notice the metal-like object is giving off a distinctive brighter blue highlight, while the wood is giving off a pure white highlight.

Now let's apply this to 3d graphics.

This is a black and white specular.

[Image: white.png]

And this is the coloured one.

[Image: notwhite.png]

You'll notice the coloured one looks far more believable than the black and white one.

I'm guessing this functionality was left out of the engine since grayscale specular uses less memory or something, oh well!
(This post was last modified: 01-21-2012, 04:29 AM by Sel.)
01-21-2012, 04:17 AM
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Messages In This Thread
Specular - by Sel - 01-21-2012, 03:16 AM
RE: Specular - by Statyk - 01-21-2012, 03:53 AM
RE: Specular - by Sel - 01-21-2012, 04:09 AM
RE: Specular - by Statyk - 01-21-2012, 04:13 AM
RE: Specular - by Sel - 01-21-2012, 04:17 AM
RE: Specular - by Statyk - 01-21-2012, 05:37 AM
RE: Specular - by Acies - 01-21-2012, 06:40 AM
RE: Specular - by palistov - 01-21-2012, 09:30 AM



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