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Script Help Give Prop Damage?
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#2
RE: Give Prop Damage?

void OnStart()
{
AddEntityCollideCallback("axe", "door", "hurtdoor", false, 1);
}

void hurtdoor(string &in asParent, string &in asChild, int alState)
{
SetPropHealth(-30.0f);
}

Note: I don't know if that works, just putting it out there.

01-21-2012, 05:40 PM
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Messages In This Thread
Give Prop Damage? - by Shadowfied - 01-21-2012, 05:33 PM
RE: Give Prop Damage? - by flamez3 - 01-21-2012, 05:40 PM
RE: Give Prop Damage? - by Shadowfied - 01-21-2012, 05:42 PM
RE: Give Prop Damage? - by Streetboat - 01-21-2012, 05:53 PM
RE: Give Prop Damage? - by Shadowfied - 01-21-2012, 06:04 PM
RE: Give Prop Damage? - by Your Computer - 01-21-2012, 06:17 PM
RE: Give Prop Damage? - by Your Computer - 01-21-2012, 05:59 PM
RE: Give Prop Damage? - by Streetboat - 01-21-2012, 07:11 PM
RE: Give Prop Damage? - by Shadowfied - 01-21-2012, 07:15 PM



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