Tripication
Member
Posts: 172
Threads: 19
Joined: Dec 2011
Reputation:
6
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RE: Inventory.hps
Ok, when you say change it to "Puzzle", do you mean just do this?
void OnGameStart()
{
AddCombineCallback("", "TetrodotoxinItem", "HalfDone", "CombineTexHalf", true);
}
void CombineTexHalf(string &in asItemA, string &in asItemB)
{
RemoveItem("TetrodotoxinItem");
RemoveItem("HalfDone");
GiveItem("Mixture", "chemical_container_full.ent", "Puzzle ", "chemical_container_full.tga", 1);
}
Or was the -- indicating i have to put something else in here?
And another question, because the inventory is OnGameStart, does that mean i have to reload he game for the script to take effect, or can i just quick map reload...
Its actually complete now, i cant belive all i had to do, was move the inventory.hps into the Intro folder. I feeeeell reeeaaaallyyyy stttuupppiiidddd. But thank you VERY VERY much for your help.
+1
(This post was last modified: 02-01-2012, 08:00 AM by Tripication.)
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02-01-2012, 07:54 AM |
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