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Hungover Effect
Loveridge Offline
Junior Member

Posts: 21
Threads: 8
Joined: Nov 2011
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#4
RE: Hungover Effect

(02-03-2012, 04:45 AM)Streetboat Wrote: GiveSanityBoost will give you the blue screen effect, which may seem odd as a hangover wearing off. If you want a gradual cooldown, have several areas with EntityCollideCallBacks, and have each one use SetPlayerSanity(float afSanity), going higher and higher in number. That way it'll wear off gradually, and there will be no blue flashy effect. Smile
Why Thank you Both (Y) Smile
02-04-2012, 04:04 PM
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Messages In This Thread
Hungover Effect - by Loveridge - 02-02-2012, 11:26 PM
RE: Hungover Effect - by RawkBandMan - 02-03-2012, 01:54 AM
RE: Hungover Effect - by Streetboat - 02-03-2012, 04:45 AM
RE: Hungover Effect - by Loveridge - 02-04-2012, 04:04 PM



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