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Level Editor Help Static, non-colliding and de-activeable entity?
Shadowfied Offline
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#3
RE: Static, non-colliding and de-activeable entity?

(02-09-2012, 12:44 PM)palistov Wrote: You could simply deactivate the entity. Entities can be deactivated using script, but static objects cannot. Since you've opted to use an entity over a static object, you can deactivate it when the note is picked up.

The script command is SetEntityActive("wood_stick", false);
Yes, but the wooden beam / stick is going through the door which glitches it up and moves it out of place.



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02-09-2012, 12:46 PM
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RE: Static, non-colliding and de-activeable entity? - by Shadowfied - 02-09-2012, 12:46 PM



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