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Script Problem .HPS key/crowbar
wagiwombledog Offline
Junior Member

Posts: 8
Threads: 4
Joined: Mar 2012
Reputation: 0
#1
Script Problem .HPS key/crowbar

Hi, I'm having a scripting problem with my .HPS file. It involves opening two separate doors with 1. a crowbar, and 2. a key. Extra Info: my map is called Dugeion (I know), my key is called Prison Key my door is called Prison Door(Key). My crowbar is called crowbar_1 my door is called prison_1(crowbar). Here is the text(Crowbar).

////////////////////////////
// Run when the map starts
void OnStart()
{
    AddUseItemCallback("", "crowbar_1", "prison_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}


void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}


void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("prison_1", false, true);
AddPropImpulse("prison_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("prison_1", true);
SetSwingDoorClosed("prison_1", false, false);
SetMoveObjectState("prison_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}



////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}


and for key

////////////////////////////
// Run when the map starts
void OnStart()
{
    
    AddUseItemCallback("", "Prison Key", "Prison Door", "KeyOnDoor", true);
}

void KeyOnDoor(string &in item, string &in door)
{
    SetSwingDoorLocked(door, false, true);
    PlaySoundAtEntity("", "unlock_door", door, 0, false);
    RemoveItem(Prison Key);

}



////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

Hopefully you can help,

-wagiwombledog
03-06-2012, 04:15 AM
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Messages In This Thread
Script Problem .HPS key/crowbar - by wagiwombledog - 03-06-2012, 04:15 AM
RE: Script Problem .HPS key/crowbar - by flamez3 - 03-06-2012, 06:50 AM
RE: Script Problem .HPS key/crowbar - by flamez3 - 03-07-2012, 06:37 AM



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