Joined: Aug 2011
RE: Text On Level Door on Loading Screen
Make a "PlayerInteractCallback" with a name "LoadingScreenText" to the level_door's entity properties tab found on the right side of the level editor.
Then open your maps .hps text file and type the following:
void LoadingScreenText (string &in asEntity)
SetupLoadScreen("LoadingScreen", "TextOne", 1, "MyImage.jpg");
Then open your extra_english.lang text file and then put the following.
<Entry Name="TextOne">Now this text works in my loading screen thanks to JMFStorm.</Entry>
If you want a picture to appear on the screen aswell have it named as "MyImage.jpg" and put it in your custom story's folder. I recommend the image size of 700x392.
|03-10-2012 05:21 PM