(03-19-2012, 01:09 AM)Damascus Wrote: I searched for afDamage, is this the part of the script, you're talking about?
I was meaning the relevant parameter, e.g:
explosions_AddExplosiveItem("grenade1_1","grenade1_explosion.ent",2,10000,10);
// ^ Has damage 10. Change it to give it 110 damage at the centre:
explosions_AddExplosiveItem("grenade1_1","grenade1_explosion.ent",2,10000,110);
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Are the grenade objects placed through the level editor or created inside the script? If it's inside the script make sure you are using the correct names (the new entity was called grenade01_NEW.ent so you might have accidentally missed a line or something), if it's the level editor (after re-starting it) verify that the changes appear in the level editor (if they don't, the fault isn't with the map cache). Also make sure you have "forceCacheLoadingAndSkipSaving" set to false in the main_settings.cfg in your saves folder.