(03-23-2012 05:26 PM)Kreekakon Wrote:
(03-23-2012 04:55 PM)juxhin Wrote: Yea fixing the map pieces as we speak, im thinking whether i should display the 'introduction' as a note or in the description?
Depends on what you're able to do. If you can pace it well enough, I'd recommend putting it as part of the actual "game". It can spew out better immersion compared with a block of text on the description. Still, it depends on your story telling skills.
Also it'd be nice if we could know who you were in the story.
Well i added the note above as a diary entry which isn't really an introduction but it would make you think about the situation. I don't want to give out the whole story on the screen, i would like to make the player think and be curious, where i start i'll edit the onscreen message to help the player a bit more and just like you said ill continue adding to the story through onscreen messages and animations throughout the map like "this is where grandpa used to throw his junk" and add a voiceover to the 2nd jumpscare when you head close to the oil in grandpa's bedroom, the animation stays the same but add a subtitle and a voiceover saying 'Dad?!' or something else to add the creeps.