(04-04-2012 03:40 PM)JetlinerX Wrote: ^ Wont work. The enemy wont be killed in the same spot every time, he would need some way to track the grunt, until it dies, and then have the ragdoll spawn exactly where it died. As to how? I have no idea.
Yeah right ... thats the problem we have to solve
I have an idea ... Just create so much thin areas .... place them around the area the monster walks and check at with which area the monster collides when it dies ....
but this will mean placing about 50 - 100 areas for each monster ...
Is it possible to return a number like you can do in programminglanguages ?
if monster collide area_+i;