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materials.cfg
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#3
RE: materials.cfg

Well I found out what the <Hit> tag is for, if anyone is interested.
It was probably planned on being used for a player weapon, but it is also used for enemy attacks that miss you or otherwise hit other objects - for example; if a grunt attacks a wooden door, the hit_wood sound is played and the PS ps_hit_wood is created.

04-10-2012, 05:12 AM
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Messages In This Thread
materials.cfg - by Homicide13 - 04-06-2012, 07:11 PM
RE: materials.cfg - by Homicide13 - 04-07-2012, 06:16 PM
RE: materials.cfg - by Homicide13 - 04-10-2012, 05:12 AM



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