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Script Help How to make a "Wait" in the script.
iFondue Offline
Junior Member

Posts: 28
Threads: 6
Joined: Apr 2012
Reputation: 0
#11
RE: How to make a "Wait" in the script.

You mean like that, do you?


void OnStart()

{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "LightOn" , true , 1);
}


////////////////////////////
// Run when entering map
void OnEnter()

void LightOn(string &in asParent, string &in asChild, int alState)
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "LightOn" , true , 1);

StartPlayerLookAt("LookFrame", 20, 50, "");

SetLampLit("candlestick_1", true, true);

SetLampLit("candlestick_2", true, true);


AddTimer("light1", 0.5f, "TimerLight");
AddTimer("light2", 1, "TimerLight");
AddTimer("stopeffects", 1.2f, "TimerLight");

}

void TimerLight(string &in asTimer)
{

if(asTimer == "light1")
{
SetLampLit("candlestick_3", true, true);
SetLampLit("candlestick_4", true, true);
}
if(asTimer == "light2")
{
SetLampLit("candlestick_5", true, true);
SetLampLit("candlestick_6", true, true);
}
if(asTimer == "stopeffects")
{
StopPlayerLookAt();
}
}



It's always the same... the two first lamps lit, and all the others not... Sad


Greets

-iFondue
04-10-2012, 06:40 PM
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Messages In This Thread
How to make a "Wait" in the script. - by iFondue - 04-10-2012, 05:13 PM
RE: How to make a "Wait" in the script. - by iFondue - 04-10-2012, 06:40 PM



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