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Awakening 0.2
Manbearpig116 Offline
Junior Member

Posts: 9
Threads: 4
Joined: Apr 2012
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#6
RE: Awakening 0.1

(04-16-2012, 01:19 PM)SUMMER^ Wrote: Here's a quick little run through I did, hope it helps some:
Spoiler below!
Starting Room:
1. The top drawer of the desk is bugged and cannot be opened, and the bottom two cant be opened the entire way.
2. I would push the bed back and reposition the table slightly because part of the bed is clipping into it.


Hallway
1. There is texture flickering all around the door at the end of the hallway.
2. The lights are flickering, but there's no apparent lightsource like a candle or lamp.
3. The prison section there was huge fps lag when the monsters trying to swing at me through the bars. I think one of them caused a fucking physics nightmare when he smashed all the barrels and boxes at once.


Platforming Area:
1. Not too tricky, hope you'll be adding a respawn point nearby where the player can come back with some health taken off.


Through the door:
1. Might want to add a door on the other side so when the player turns around it doesn't look like he walked out of a wall.
That barrel thing really irritates me as well.
04-16-2012, 10:00 PM
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Messages In This Thread
Awakening 0.2 - by Manbearpig116 - 04-15-2012, 01:01 AM
RE: Awakening 0.1 - by silenthill2issuck - 04-15-2012, 01:11 AM
RE: Awakening 0.1 - by Xanthos - 04-15-2012, 03:50 AM
RE: Awakening 0.1 - by Manbearpig116 - 04-15-2012, 02:00 PM
RE: Awakening 0.1 - by SUMMER^ - 04-16-2012, 01:19 PM
RE: Awakening 0.1 - by Manbearpig116 - 04-16-2012, 10:00 PM
RE: Awakening 0.1 - by finaljosh - 04-18-2012, 03:15 AM



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