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Blender 2.6+ Armature Workaround.
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Keeb Offline
Junior Member

Posts: 13
Joined: Apr 2010
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Post: #4
RE: Blender 2.6+ Armature Workaround.

I recently just made a test video of motion tracking using this work around I discovered. There's actually another posted in the Wiki, but I'm not sure how to accomplish it. Either way, I chose what works for me and I just thought I'd share it.

I had a lot of contact with the guy who made those videos as well to help me achieve this. Now all that's left more me to do is to actually film my project and put the grunt in.

[Image: sigpic81605_31.gif]
When life hands you lemons you make grape juice and then sit back and smile as everyone wonders how the hell you did it.
04-28-2012 05:10 PM
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Messages In This Thread
Blender 2.6+ Armature Workaround. - Keeb - 04-27-2012, 09:30 PM
RE: Blender 2.6+ Armature Workaround. - Keeb - 04-28-2012 05:10 PM



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