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Patrolling issue
Author Message
Manbearpig116 Offline
Junior Member

Posts: 9
Joined: Apr 2012
Reputation: 0
Post: #1
Patrolling issue

I'm trying to make this brute walk around the map. He does walk about but for some reason, he pauses at each one before moving on to the next one.

Here is the script in full

////////////////////////////
// Run when entering map
void OnEnter()
{
FadeOut(0);

FadeIn(25);
AddUseItemCallback("", "monsterdoorkey_1", "monsterdoor", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "Cheapscare", "Boom", true, 0);
AddEntityCollideCallback("Player", "PlayerCollide", "SpawnMonster", true, 0);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("monsterdoorkey_1");
}

void Boom(string &in asParent, string &in asChild, int alstate)
{
SetEntityActive("armournice", true);
PlayGuiSound("12_girl_scream.snt", 1);
GiveSanityDamage(80 , true);
}

void SpawnMonster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
PlayGuiSound("amb_idle01.snt", 1);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_31", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_32", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_33", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_34", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_35", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_36", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_37", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_38", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_39", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_40", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_41", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_42", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_43", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_44", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_45", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_46", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_47", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_48", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_49", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_50", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_51", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_52", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_53", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_54", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_55", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_56", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_57", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_58", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_59", 0, "");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{

}

Can anyone resolve this issue?
(This post was last modified: 04-30-2012 07:57 PM by Manbearpig116.)
04-30-2012 07:50 PM
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Messages In This Thread
Patrolling issue - Manbearpig116 - 04-30-2012 07:50 PM
RE: Patrolling issue - Your Computer - 04-30-2012, 07:51 PM
RE: Patrolling issue - narutohokager - 04-30-2012, 07:59 PM
RE: Patrolling issue - Manbearpig116 - 05-02-2012, 03:50 PM



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