Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support


Post Reply 
(MinGW) Angelscript Crashing at Callfunc
Author Message
someone972 Offline
Member

Posts: 55
Joined: May 2012
Reputation: 1
Post: #1
(MinGW) Angelscript Crashing at Callfunc

I've been trying to get Penumbra to compile on MinGW with Code::Blocks, and for the most part it's been successful. The game runs up until it tries to run the OnInit function from the global script. I've traced it through the calls, and it fails in CallCDeclFunctionRetByRef_impl within Angelscript, specifically at the part where it tries to push the arguments onto the stack (segfault - memory could not be read). I'm using Angelscript 2.17.1b, which is the same one supplied in the dependency zip, but I am using the Code::Blocks project file to compile it. I have also tried using 2.8.1 with the same issue. Does anyone have any ideas on what I could do to either track down why this is happening or fix it?
(This post was last modified: 05-10-2012 07:44 AM by someone972.)
05-02-2012 01:49 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
(MinGW) Angelscript Crashing at Callfunc - someone972 - 05-02-2012 01:49 AM



User(s) browsing this thread: 1 Guest(s)