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Script Help Slow-Mo Effect
Adny Offline
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Posts: 1,766
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#2
RE: Slow-Mo Effect

You can use this to slow down the sound:


void FadeGlobalSoundSpeed(float afDestSpeed, float afTime);

Influences the global sound speed.

afDestSpeed - desired speed
afTime - time in seconds until volume reaches desired speed

And use FOV multiplier as well as sepia and fade image trail to simulate the effects of insanity.

You can search for those screen effects here:

http://wiki.frictionalgames.com/hpl2/amn..._functions

I rate it 3 memes.
05-24-2012, 11:28 PM
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Messages In This Thread
Slow-Mo Effect - by SonOfLiberty796 - 05-24-2012, 11:18 PM
RE: Slow-Mo Effect - by Adny - 05-24-2012, 11:28 PM
RE: Slow-Mo Effect - by SonOfLiberty796 - 05-24-2012, 11:57 PM
RE: Slow-Mo Effect - by Adny - 05-25-2012, 12:03 AM
RE: Slow-Mo Effect - by nemesis567 - 05-25-2012, 12:52 AM



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