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Script Help Slow-Mo Effect
SonOfLiberty796 Offline
Senior Member

Posts: 371
Threads: 39
Joined: Aug 2011
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#3
RE: Slow-Mo Effect

(05-24-2012, 11:28 PM)andyrockin123 Wrote: You can use this to slow down the sound:


void FadeGlobalSoundSpeed(float afDestSpeed, float afTime);

Influences the global sound speed.

afDestSpeed - desired speed
afTime - time in seconds until volume reaches desired speed

And use FOV multiplier as well as sepia and fade image trail to simulate the effects of insanity.

You can search for those screen effects here:

http://wiki.frictionalgames.com/hpl2/amn..._functions
But what about the gameplay? Like walking slow, things falling slowly etc.?
05-24-2012, 11:57 PM
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Messages In This Thread
Slow-Mo Effect - by SonOfLiberty796 - 05-24-2012, 11:18 PM
RE: Slow-Mo Effect - by Adny - 05-24-2012, 11:28 PM
RE: Slow-Mo Effect - by SonOfLiberty796 - 05-24-2012, 11:57 PM
RE: Slow-Mo Effect - by Adny - 05-25-2012, 12:03 AM
RE: Slow-Mo Effect - by nemesis567 - 05-25-2012, 12:52 AM



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