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Monster Triggering problem
Niko Offline
Junior Member

Posts: 4
Threads: 1
Joined: May 2012
Reputation: 0
#6
RE: Monster Triggering problem

(05-25-2012, 05:50 PM)Putmalk Wrote:
(05-25-2012, 05:23 PM)Niko Wrote:
(05-25-2012, 05:16 PM)Putmalk Wrote:
(05-25-2012, 01:52 PM)Datguy5 Wrote: I recommend renaming the grunt in the level editor(and remember to press enter always when youve changed the name of something!!)and in the script.Like Grunt1 or something like that.
Um. Why, exactly? -.-

Your problem, OP, looks to be you didn't name "PlayerCollide" area correctly, because the script and syntax look correct.

Make sure the grunt is named "servant_grunt_1", area is named "PlayerCollide", and that's pretty much it.

If your map has a CACHE file, delete it.
Alright, but actually i can only find the .map file from level editor. When i look at it in folder without Level Editor then there is only .hps file.

May that create the problem? Because i made sure those things was named correctly.
The .map and the .hps have to be in the same folder for it to work. That is your problem.
It appeared there when i pressed compatibility files button, but it works now!! i feel so stupid. The problem i had was that i had the .hps file named differrently than the .map file Sad million thanks still, without you i wouldnt have seen that. Smile
05-25-2012, 06:09 PM
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Messages In This Thread
Monster Triggering problem - by Niko - 05-25-2012, 01:47 PM
RE: Monster Triggering problem - by Datguy5 - 05-25-2012, 01:52 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:16 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 05:23 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:50 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 06:09 PM
RE: Monster Triggering problem - by Adny - 05-25-2012, 07:07 PM
RE: Monster Triggering problem - by Aresak - 05-25-2012, 09:02 PM
RE: Monster Triggering problem - by Niko - 05-27-2012, 03:28 PM



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