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Setting an Entity Active
FlawlessHappiness Offline
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Posts: 3,980
Threads: 145
Joined: Mar 2012
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#6
RE: Setting an Entity Active

The things you can fill in is instead of making a line inside the void OnStart().

You can try put SetEntityActive in one of them.

I would put it in the PlayerInteractCallback

Trying is the first step to success.
06-02-2012, 06:46 PM
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Messages In This Thread
Setting an Entity Active - by TheIcyPickle - 06-02-2012, 06:31 AM
RE: Setting an Entity Active - by FlyingFruitcake - 06-02-2012, 01:12 PM
RE: Setting an Entity Active - by Xanthos - 06-02-2012, 01:21 PM
RE: Setting an Entity Active - by TheIcyPickle - 06-02-2012, 03:24 PM
RE: Setting an Entity Active - by FlawlessHappiness - 06-02-2012, 06:46 PM
RE: Setting an Entity Active - by Putmalk - 06-02-2012, 07:09 PM
RE: Setting an Entity Active - by TheIcyPickle - 06-02-2012, 07:37 PM
RE: Setting an Entity Active - by Putmalk - 06-02-2012, 07:46 PM
RE: Setting an Entity Active - by TheIcyPickle - 06-02-2012, 07:54 PM
RE: Setting an Entity Active - by Putmalk - 06-02-2012, 08:05 PM
RE: Setting an Entity Active - by TheIcyPickle - 06-02-2012, 08:11 PM
RE: Setting an Entity Active - by Putmalk - 06-02-2012, 08:18 PM
RE: Setting an Entity Active - by TheIcyPickle - 06-02-2012, 08:51 PM
RE: Setting an Entity Active - by Putmalk - 06-02-2012, 09:02 PM
RE: Setting an Entity Active - by TheIcyPickle - 06-02-2012, 09:09 PM
RE: Setting an Entity Active - by Putmalk - 06-03-2012, 12:15 AM
RE: Setting an Entity Active - by TheIcyPickle - 06-03-2012, 12:58 AM
RE: Setting an Entity Active - by Putmalk - 06-03-2012, 04:10 AM
RE: Setting an Entity Active - by TheIcyPickle - 06-03-2012, 04:28 AM
RE: Setting an Entity Active - by Putmalk - 06-03-2012, 06:47 AM



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