The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: Which do you prefer?
You do not have permission to vote in this poll.
Regular CS
54.29%
19 54.29%
Full Conversion
45.71%
16 45.71%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Stories VS. Full Conversions
ElectricRed Offline
Member

Posts: 106
Threads: 13
Joined: Jun 2012
Reputation: 5
#1
Custom Stories VS. Full Conversions

Hi!

So recently, I noticed that many newer custom stories are full conversions, and can't really see why. I thought that the only reason a full conversion was necessary is if main game mechanics are being changed, and that doesn't seem to be the case with most of them. Is there a particular reason why full conversions are used, or is it just to have a new title screen?

Also, I included a poll. Lets say you had a choice of downloading the exact same custom story either as a full conversion or a regular one. Which would you prefer, and why?

Thanks!
(This post was last modified: 06-21-2012, 01:41 AM by ElectricRed.)
06-21-2012, 01:31 AM
Find


Messages In This Thread
Custom Stories VS. Full Conversions - by ElectricRed - 06-21-2012, 01:31 AM



Users browsing this thread: 1 Guest(s)